Characters In Simpsons Road Rage

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Nov 24, 2001 Apu Nahasapeemapetilon. Apu Nahasapeemapetilon is a popular peripheral character in the animated show The Simpsons. He is primarily known as the owner of the Kwik-E-Mart, a convenience store in Springfield. Jun 07, 2014  unlike everyone else on youtube who play the console versions, im posting a marathon of road rage runs from the gameboy advance version and i.

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  • Christmas Rushed: The game was rushed for a November deadline. As a result, the developers couldn't fix a game-breaking bug that made the map disappear on the PS2 version. They instead opted to split the map into several levels. This rushed development also led to the game lacking sub-objectives in the main game (rather than just a mission mode) and meant a few characters had to be cut.
  • Executive Meddling: The E3 build has a brighter and more cartoony look to it than the final build. This was a change decided by the series creator. He didn't want the game to be a carbon copy of the show and instead wanting something more 'video game' looking.
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  • Follow the Leader: This game is pretty much a Crazy Taxi clone, so much that, well... Sega sued Fox over it.
  • What Could Have Been:
    • The game features a number of blocked entrances to other levels. This is because all six levels were one single map at an earlier point in development. This was changed because the PS2 port couldn't handle the full map. At first there was severe lag, but after that was fixed there was a bug where the map would just stop loading. Due to the game having a deadline soon, the map was split at the last minute.
    • At one point, Principal Skinner, Hans Moleman, and Jasper Beardly were going to be playable characters, but were all cut.
    • In pre-development, it was briefly discussed whether the game should be a kart racer or not (hence the placeholder image with the logo The Simpsons Racing). This was quickly done away with because of the huge amount of kart games already on the market.
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    • The E3 build has brighter colors and lighting than the finalized game.
    • It was briefly considered that the game be ported to the PSP, but this never went far into development.

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