Simpsons Road Rage Pcsx2

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The Simpsons: Road Rage is a Racing/Vehicular Combat video game published by Electronic Arts, Radical Entertainment released on November 30, 2001 for the PlayStation 2. (Europe) (En,Fr,De,Es,It) CRC =. Mar 05, 2010  Using the GSdx 1873 (MSVC 15.00 SSE2) 0.1.15 plugin on Simpsons: Road Rage, the game's geometry (Streets, buildings, etc.) are pitch black. Basically everything except physics objects (Mailboxes, light posts.), Characters and their cars, (Homer with Family Sedan, Marge with Canyenero, etc.), and traffic cars are pitch black. Nov 28, 2001  The Simpsons Road Rage definitely has plenty of features and traits that differentiates itself from Sega's game, but there's no denying that this Radical Entertainment developed and Electronic.

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I slagged the Xbox version of Road Rage a couple issues ago, not for its blatant plagiarism of Crazy Taxi, but rather for its many gameplay issues. I kept my expectations low going into the GameCube version this month and saved myself the disappointment. This is the exact same game as its Xbox and PS2 counterparts, which means you'll still have to deal with irritating load times and janky collision detection problems (it's easy to get your car stuck on objects and buildings). What's worse is that RR still has very little in the way of depth. Like CT, the object is to make some dough by driving the denizens of Springfield around town. The faster you truck, the bigger the buck. But man, did these cats miss the point of CT or what? RR doesn't reward you for weaving through traffic, pulling off jumps or causing near-misses. In fact, there isn't much technique here at all. Leave out these moments of skill and all you've got is a very bland rip-off starring the cast of our most beloved animated series. Sorry Simpsons fans, this is not the game it could have been.